# Upward flames

Fire grows upward from a bar using the shared step clock.

Source: https://legend.so/slides/effects/upward-flames/

Legend Slides: Preview.

[All effects](https://legend.so/slides/effects/)

[Upward flames preview](https://legend.so/slides/effects/previews/upward-flames/d84f48f630cab4c79e247ec8b6ccc9396b3f9517900dada34ad4273a7b724dd3.mp4)

Recorded in Legend Slides for macOS (release build).

[Install in Slides](legend-slides://effects/install?pack=materials&version=1.0.2) [Open example](legend-slides://effects/example?effect=upward-flames) [Download example](https://legend.so/slides/effects/examples/upward-flames/9915be26e18a9bcb75b9b9996eb932d7204c2c24d0d9a71f6d8c5440b3420ebe.mdx)

Requires a Legend Slides build with effect installation support. Installs the materials pack (1.0.2, 41 KB source) and its dependencies. macOS host capabilities: reanimated, skia, webgpu. Installed decks work offline.

## Use it in a deck

upward-flames.mdx

```mdx
---
title: Upward flames
---

import { View, Text } from "react-native";
import { Flames } from "slides:materials/Fire";


# Upward flames

<View style={{ width: 1696, height: 650 }}>
<Flames width={600} barHeight={30} x={548} y={410} />
</View>
```

## Configure

**width / barHeight**

Set the flame emitter bounds.

**x / y**

Place the bar on the stage.

**intensity**

0–1; defaults to 1, preserving the existing appearance.

Only imported effects enter the compiled deck. [Installation and versioning →](https://legend.so/slides/effects/installation/)

[View Markdown](https://legend.so/slides/effects/upward-flames.md)[Report a documentation correction](https://github.com/LegendApp/legend-docs/issues/new?title=Docs%3A+Upward+flames&body=Page%3A+https%3A%2F%2Flegend.so%2Fslides%2Feffects%2Fupward-flames%0A%0AWhat+is+incorrect+or+missing%3F%0A%0AExpected+behavior+or+supporting+source%3A%0A)
